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3D Engine Developer - Game Physics and Low L

所在城市 New York City, New York 发布时间:2012-09-14收藏】【举报】【修改
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ROBLOX is a leading user-generated gaming site that makes players the architects of their own 3D worlds, drawing over one billion page views and 21 million in-game hours each month. The site is ranked #1 in the US for total engagement time within the 8-14 year old segment, and is rapidly growing in popularity amongst players aged 15+. Our vision is to become the leader in user-generated gaming for all ages, around the world. On ROBLOX, players use core building components to create elaborate online games that simulate the real world. Check out our latest news at blog.roblox.com. About the Job: ROBLOX is seeking an energetic and talented programmer to join our Physics Engine team to work across the development of low level physics systems and to innovate on our massively distributed physics simulation engine.  We want to hear from candidates who are not afraid of new challenges and want to work on a technology team and company that is focused on redefining the physical realism experienced in a massively distributed virtual world and from candidates with a proven track record in robust, fast physics and numerical simulation development. RESPONSIBILITIES Enhance the stability, quality, and performance of multi-body game worlds undergoing motion due to collisions, joints and user interactions.  This is an interesting engineering challenge because there is a dynamic user- generated world that you need to run efficiently while also experimenting with new creative 3D modeling ideas.  Collaborate with the development team to strategically manage and develop all physics aspects of the gameplay experience from a technical perspective. Provide input into the technical design and vision through all phases of the game development cycle from pre-production through final product release. Conduct research prior to the commencement of a new system or task to ensure an implementation effectively meets defined goals. QUALIFICATIONS 3+ years of game programming experience with an emphasis on physics Fluency in C/C++, Assembly, and SIMD programming Outstanding math skills (linear algebra, trigonometry, matrix/quaternion) Experience with multithreaded/multicore programming and optimization Experience of low level optimizations and fixing stability issues Experience with commercial game physics SDKs Self-motivation Passion for playing and making great games Bachelor's Degree in Computer Science, Engineering, or Physics TO APPLY:  Please forward your resume to kevin@roblox.com  

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